Friday, January 25, 2019

Project 1 - Conceptual and Technical Process



Human Collage

Overall, the three collages revolve around the idea of views; views can be from gazes by passing people on the street to views on the internet through digital devices. With the human collage, the type of view in focus are physical views; this can be physical gazes and attention gained without the help of technology. The central figure of the human collage is of a woman to bring attention to unwanted stares and gazes many women may receive in the public. Some gazes feel stronger and more intense than others while many come from places the figure does not know.

The figure under watch is a woman built from one of the ladies from the Marble Statue Group of the Three Graces and a portrait of Lee Miller by Man Ray; the choice of placing the two artworks together is to present the figure as beautiful and perfect. To emphasize the age old practice of people watching and to also emphasize the setting of the collage, the majority of the human collage is void of color (or mainly grayscale). Within the grayscale piece, there are small cut outs that are a bit more colored to help them stand out from the rest; this is scene with the eyeballs and eyes scattered throughout the collage to bring out the inescapable atmosphere os gazes and stares from the figure's surroundings.




Machine Collage

In the center of the triptych is the machine collage. Rather than representing the idea of views, the machine collage focuses on the introduction of technology (or the machine) to humans; a force that will influence the future and the way people watch others. The central figure of the machine collage is not of a woman, but is the military airplane dropping revolutionary communicating devices to the world. Unlike the human and hybrid, the machine is a piece that represents transition and is the connecting piece of the whole triptych.

To show a transition from traditional to digital, the machine collage is half grayscale and half highly pigmented with bright, neon-like colors. As mentioned before, the choice to use grayscale is to represent the past; the past before the introduction of technology. The highly pigmented bottom portion of the canvas represents the future where everything in the world become digital. There is a gradient filter from the bottom to the top of the canvas to further emphasize the transition of past to future. The placement and drop of important subjects in the machine collage is influenced by many of the photomontage techiniques used by Aleksandr Rodchenko.




Hybrid Collage

The hybrid, unlike the human and the machinem is completely in color and has little grayscale images. Many of the colors in the hybrid are highly saturated (some close to neon colors) to emphasize the idea that viewers are no longer looking at the past but are now looking at the digital future. There are no longer physical eyes staring at the central figure. Instead, the subject is now under constant stares from having to be in a digital world where privacy no longer exists. Patches of glitches found throughout the collage is what can remind viewers that the collage is a mix of both human and machine; the merge of the two is not necessarily perfect/ideal and is one that can glitch up at times.

When it comes to technique, the composition of the hybrid is almost a reflection of the human collage; the saturated female marble statue is placed on the left side of the canvas with flipped buildings from the background of the human collage. Along with high color saturation, the background is distorted to appear wavy, unreal, and digital to further bring out the hybrid's setting in the digital world. The addition of distortion and raised color saturation to buildings resembling ones found in the human collage is what presents the merge of human and machine. To further emphasize the mix of human and machine, there are patches of glitches found throughout the hybrid piece.

Monday, January 14, 2019

New Media Art Response

Rachel N. Gibbs
Professor Asmuth
ART 2602
January 14, 2019

Many individuals, including myself, typically imagine new media artworks as contemporary digital pieces that heavily utilize technology and innovative techniques; this idea of what forms new media art is not necessarily the truth. According to New Media Art by Mark Tribe and Reena Jana, New Media art is neither new or old, but in fact an art movement that continues to evolve while walking on a fine line between new and traditional media. Depending on how an artist wishes to respond to an external stimuli (ex: political tension, trends, etc.), New Media art can become inclusive and exclusive of traditional media.

When inclusive of traditional media, artists may utilize traditional mediums (such as paints, photographs, etc.) while practicing new techniques of creating and distributing their works. An example of a New Media artwork that is inclusive of traditional media is Michael Mandiberg’s After Sherrie Levine. As the traditional media of his piece, Michael Mandiberg utilizes re-photographed images taken by Sherrie Levine in 1979 of Walker Evan’s Depression era photographs. To transform the traditional media in hand into a New Media artwork, Michael Mandiberg appropriates the photographs by posting them online to a website (AfterSherrieLevine.com) as well as forming an event for invited individuals to print and frame the re-photographed images. Of course, it is easy to see that the use of the internet and computers are the new media factors of the artwork. To take it a step further, the decision Mandiberg made to share his knowledge and allow the public to take part in After Sherrie Levine shifts the traditional practice of “passive audience reception” to “active participation” ( a practice well known in New Media art as interactive art). The decision for artists to rely on both traditional practices of art while also introducing innovative technology, ideas, and practices to comment on mass media are one of many ways New Media art can be inclusive of traditional media.

When exclusive of traditional media, artists may utilize strictly digital mediums to both create and distribute their pieces in an method that is highly untraditional; many times, the methods used can stretch the typical concept of art to the farthest it’s been. An example of a genre that can be found in New Media art exclusive of traditional media is the hacker culture. For the hacker culture, artists hack into technology to create pieces that have transformed information previously written into the systems that have been hacked; rather than following traditional practices of displaying artworks, the hacker culture focuses on sharing their knowledge of computer science for the public to emulate and further advance technology. This moral code of allowing the public to interact and/or emulate pieces from the hacker culture is completely void of traditional practices of only allowing the public to view artworks passively; instead the hacker culture is mainly active with audience participation to further distribute their pieces to the public. On top of their practices, the “new media” portion of the hacker culture is also their use of technology as a medium (such as video games, cd-ROMs, computers, and web sites). An artist from the hacker culture that easily presents New Media art exclusive of traditional media is Cory Arcangel. With Cory Arcangel and his piece Super Mario Clouds, a Nintendo Entertainment System (NES) Super Mario game cartridge is hacked, replaced with a new programme chip to show only background clouds, projected onto a screen, and then ultimately shared his source code online with tutorials for the public to also create their own Super Mario Clouds . As viewers can see, New Media artists exclusive of traditional media most often do not rely on traditional media but instead focus on introducing technology and science that can aid the public.

As Mark Tribe explains throughout New Media Art, New Media art is not one type of art style; it is a massive art movement that consists of many different genres hat erase the dividing line typically seen between new and traditional media. There are New Media artworks that are inclusive and exclusive of traditional media depending on how an artist wishes to present their idea to the public.

Sunday, January 13, 2019

Project 1 - Resampled Library


























Statement/Analysis:

For the first project on “human, hybrid, and machine,” I want to focus on the body/anatomy of all the selected subjects. To build and create the body of a machine, many of the images selected are of zoomed in machine parts (particularly cogs) that are both rusted and new. To help with the resampling/editing process of the images to create my collage, some of the images selected are of disassembled machines (such as cameras) with a blank background. Personally, I don’t think all bodies are built with the newest grade of parts. Many times the body can be built with polished, new parts while also having a rusty piece hidden within; this rusty piece can be from the beginning or from old bad habits that have degraded the once polished piece. For my human portion, the images selected are of the human anatomy. There is an image of a skull as well as a muscle chart of the human body to show bits and pieces that form the internal makings of humans. Instead of going for an image of any human, I will be utilizing an image of the Marble Statue Group of The Three Graces because they are Roman statues that present the idea of a perfect body. There are also images of old portraits and human skulls to possibly add on top of the Roman statue to further bring my collage to life; almost as if the figures in the statue are talking to one another. For my hybrid of human and machine, I will like to mix many of the external human qualities to the internal makings of a machine. Images selected for the hybrid are not of one figure, but are of parts that can create one figure (similar to the images selected for my machine). My hybrid will also use some of the images selected for the machine and human to present the merging of the two collages that form the blend of two worlds. I particularly will like to add a glitch art look to my hybrid collage because I believe that an addition of a glitchy image can further emphasize the mix of both human and machine (almost as if it were to be from a space between the two worlds, glitching because it is not fully one or the other.)




Project 1 Bibliography:

Machine:

Metal cogs bronze and gold

Three red dot metal cogs

Disassembled canon camera

Blue machine parts

Buttons and measure

Hybrid

Red stained measures

Rusty Tractor

Orange flesh bg

Rusty Wires

Bronze male statue

Human

Steel Blue Eye

Three marble ladies

Three women photo

Yellow Skull

Human Muscular System Back
https://commons.wikimedia.org/wiki/File:Bougle,_Human_muscular_system,_posterior-ca.svg

NYC Street BG
https://commons.wikimedia.org/wiki/File:NYC_14th_Street_looking_west_12_2005.jpg